Discussion on Free by Chris Anderson

July 1st, 2009

The latest book of Chris Anderson is just out and it has already created interesting discusssions on the argument. Free: The Future of a Radical Price: The Economics of Abundance and Why Zero Pricing Is Changing the Face of Business.

The first news was about the use of quotes from Wikipedia not expressely cited by the author. Chris answered in his blog with the post Corrections in the digital editions of Free.

And then, the quite critic review from Malcolm Gladwell  in The New Yorker “Priced to sell“. And Chris’s answer Dear Malcolm: Why so threatened?. The Times magazine gives points to Malcolm in the debate between the two. But Seth Godin presents his opionion in the post Malcolm is wrong.

John Gapper of Financial Times, reviewed and discusses Free in his blog with Chris Anderson.  See An interactive review of Free by Chris Anderson, John has missed the essential point of Free, Some questions for Chris about “freemium”, Some industries are more Free than others.

A review of Free from BusinessWeek, Chris Anderson: Not Just Info Wants to Be Free.

Overall, interesting discussions as the book goes live. These discussions are healthy and very interesting to follow.  Chris has good points and he is describing something that it is already happening. From my side, I am waiting the book I have pre-ordered from Amazon, even though I have been reading Chris’s blog for quite a while and I have followed these topics for a few years already.

Fortune at the Bottom of the Pyramid

June 30th, 2009

A few years ago (2004), C.K. Prahalad wrote the influential book Fortune at the Bottom of the Pyramid: Eradicating Poverty Through Profits. The book recognized that the world’s billions of poor people have needs and buying power. This segment of the world population is an immense and untapped opportunitiy for companies, but companies have to be able to learn new ways on how to serve them. It is not just simply to provide them with low cost products and services already in the marketplace, but it means innovations and new ways to reach consumers and help them to satisfy their needs.

Nokia announced in November 2008 Nokia Life Tools, a range of innovative Agriculture information and Education services targeted to non-urban consumers. Designed specifically for emerging markets, Nokia Life Tools helps overcome information constraints and provides services to this next generation of mobile users.

The 29 of June 2009 Google has announced in the Google Mobile blog “Designing SMS apps for mobile Africa“, with Google SMS and Google Trader.Google SMS is a suite of mobile applications which provides access, via SMS, to information on a diverse number of topics including health and agriculture tips, news, local weather, sports, and more. Google Trader is a marketplace application that helps buyers and sellers find each other. Users can find, “sell” or “buy” any type of product or service, from used cars and mobile phones to crops, livestock and jobs.

Emerging markets are an untapped opportunitity with millions of people with needs and wants. People there do not usually have Internet access, but often have mobile phones. Here the opportunitiy with services based on mobile phones and SMS.

The importance of the soft issues: communication, negotiation and leadership

June 20th, 2009

The importance of the “soft issues” in organizations is often underestimated. In my research on software evolution I have found that the main problems were not technical but involved communication problems and misunderstandings due to developing large software  systems across the world where cultural differences, synchyronization across time zones and organizational boundaries matter.

I have documented these findings first in my journal paper Continuous Evolution Through Software Architecture Evaluation: a Case Study. Then I went deeper in the social structure  by studying collaboration in software development teams using social network analysis. This is documented in my other journal paper Comprehend and analyze knowledge networks to improve software evolution.

Communication means also having the ability to listen. Active listening is one of the techniques used to communicate in an effective way. How to listen, communicate and solve problems together are nicely described in a very good book by Thomas Gordon Parent Effectiveness Training. It is very interesting to note that the same understanding is needed in many contexts.

Joseph Nye has written two very good books on leadership and soft power, The Powers to Lead: Soft, Hard, and Smart and Soft Power: The Means to Success in World Politics, see  the post Joseph Nye’s “Leadership: A Dozen Quick Take-Aways”.

To communicate in an effective way see my previous post marketing and persuasion, with links to Frank I. Lunt’s book  Words that work: It’s Not What You Say, It’s What People Hear , and George Lakoff’s work, especially his book Don’t Think of an Elephant: Know Your Values and Frame the Debate.

Negotiation is described nicely by Max H. Bazerman and Margaret Ann Neale in Negotiating Rationally. Another interesting book is Robert Cialdini’s  The Psychology of Persuasion.

Hofstede has written one of the most influential books on cultural differences Cultures and Organizations: Software for the Mind, and Edgar Schein Organizational Culture and Leadership (JB US nonFranchise Leadership) complements it. From Schein also Helping: How to Offer, Give, and Receive Help. See also my posts The importance of cultural differences and Culture, Organizational culture.

The ability to communicate, listen, understand cultural differences and work in a cooperative way are fundamental. These soft issues should have a higher priority in our own personal development and in organizations.

The iPhone as an example of disruptive innovation

June 13th, 2009

Apple has just launched the new version of the iPhone, the iPhone 3Gs. No major features were announced, and some of the features might make you smile such as “Cut, Copy & Paste”,  ability to take a video, a 3-Megapixel camera and MMS. These features have been in the market for years and now Apple mentions them in the features list. But this fact shoud make us think why Apple has been so successful.

In my opinion, the iPhone has been a disruptive innovation, even though the creator of the term, Claython Christensen, says that “it’s not [truly]disruptive”.

The iPhone did not have the features that were already in the market, and had several inferior features i.e. the mega-pixel camera. Essentially, Apple has shown that can be successful without some of the features that others believed were essential. Mobile phone manifacturers overshoot (from Christensen´s book The Innovator’s Dilemma) customers with devices packed with more and more features.  However, the innovation we have seen in the last 10 years has been mainly a sustaining one with the same predictable trajectory, more pixel, more speed, etc. See below the disruptive innovation diagram:

disruptive

The disruption in Apple comes from the understanding that people value features in a different way everybody assumed in the industry. The user experience is king.
In the iPhone, the user interface makes the product easy to use, the integration with iTune and the App stores allows people to enrich the set of applications provided in the phone. In addition, the way they handled the creation of the platform is a lessons for everybody. The more users, the more developers willing to create the applications and the positive feedback makes the App store successful.

There are several factors in this success, innovation is certainly one of the most important. The strategic canvas from the Blue Ocean Strategy can help in the iPhone case.

strategy-canvas

As the authors of Blue Ocean Strategy state, the use of strategy canvas is:

  • Firstly, it captures the current state of play in the known market space. This allows you to understand where the competition is currently investing and the factors that the industry competes on.
  • Secondly, it propels you to action by reorienting your focus from competitors to alternatives and from customers to noncustomers of the industry.

Apple has changed the way the players compete in the mobile industry. Now everybody has an App store, and the touch UI for smartphones is a must. As it is always the case, innovation is fundamental and a good execution complete the work. Of course, it is easier to write about it than actually doing it :)

Project Natal – Microsoft

June 12th, 2009

Microsoft´s answer to Nintendo Wii, pretty cool.

Google Book Search Evolution

June 8th, 2009

Back in August I sent some feedback to the Google Book Search team about some nice features I wanted to have. And I was not the only one asking for similar features, see Matt Cutts post “Search your bookshelf with a $65 barcode scanner“.

What I wanted was the ability to use a barcode reader to add my books in the Google Book Search “my library”. Recommendations for other books based on my books
and on books owned by other people with a similar reading list to mine (like Amazon). Furthermore, I wanted to have the possibility to join communities that share the same books, and eventually interests (based on their library).

Now you can import in Google your books using a barcode reader.

The other features I suggested are still missing, but I am sure they will soon appear given that Google recently announced that by the end of the year it would allow publishers to sell eBooks directly through Google. See Google Selling eBooks: A Bold Step But Not The Last For The Search Giant, from Forrester, and Move Over, Amazon? Google Aims to Sell e-Books, from BusinessWeek.

I hope it will not be using DRM, Google Video with DRM was discontinued, DRM severely limits the use of content and it is not user friendly, see my post Digital music business & DRM. An open platform is what we need, Amazon Kindle is a closed platform. For these reasons, I believe Google could be successful if it will use open standards and have ebooks be used on any reader (as also Forrester suggests).

Mobile Indoor Positioning trial

June 4th, 2009

We have just launched today what we call, Mobile Indoor Positioning trial,  at the Kamppi Shopping Center in Helsinki.

The application is available for download at the Nokia Beta Labs and at the actual mobile website http://kamppi.nokia.mobi. The indoor positioning functionality uses the WLAN access points of the building and it is only available on Nokia S60 devices equipped with Wireless LAN at the moment.

Key features:

  • Unique indoor positioning capability for locating shops, restaurants and friends
  • Option to share your location with friends by SMS (the SMS contains a link to the indoor map and details of your location)
  • Ability to search for friends nearby and view their position on the map
  • Easy access to Kamppi Shopping Center information and discount vouchers

The actual trial takes place in the Kamppi shopping center, and the positioning works only there. But anyone in the world can access the mobile site at  kamppi.nokia.mobi.

And now, me presenting:

Dan Ariely asks, Are we in control of our own decisions?

May 31st, 2009

Innovation on the way we communicate in the Internet

May 30th, 2009

How can you change the way we use the emails, IM or exchange documents? The concepts of email communication, instant messaging, and document sharing have not evolved much from their inception. But apparently, much can still be done.

Here Google Wave,  a new way to conceive communication, and it is all about mash-ups. It is not a surprise that this idea came from the same people that created Google Maps. Google Wave was created to answer a set of questions:

  • Why do we have to live with divides between different types of communication — email versus chat, or conversations versus documents?
  • Could a single communications model span all or most of the systems in use on the web today, in one smooth continuum? How simple could we make it?
  • What if we tried designing a communications system that took advantage of computers’ current abilities, rather than imitating non-electronic forms? 

Below the video:

 

Monetization in the Internet, excellent survey on the most popular business models

May 26th, 2009

Dan Zambonini on  Box UK,  has made an excellent survey on different business models used in the Internet. 

Chris Anderson, in his blog reports the news and notices that most of them are variations of ad-supported Free and Freemium. In the chart below, the largest segment (ITA) is ad-supported, the second largest (ISV) is Freemium. After that is referral (ITR) and then the sale of virtual goods (IPV), such as the gifts in Facebook.

Dan writes  ”We spent a few hours going through the Webware 100 Top Web Apps for 2008, analysing the business model(s) used by each. The chart below shows the results of this survey: 34% use Advertising, 12% a Variable Subscription model, and 8% each for Virtual Products (typically digital downloads), Related Products (typically a large software company offering a free product to attract you to their platform) and Pay-Per-Use.”

model_survey

Business Models

  Model Variation Notes
I Immediate Revenue Models for generating regular income, cash-flow (‘Self-Sufficient’ models)
I.S Subscription   Charge the end-user a regular, recurring fee. Consider: 

  • Minimum contract lengths
  • Buy X (days/months/weeks) get Y (d/m/w) free
  • First X (d/m/w) free (‘Trial period’)
  • Discount periods
  • Pay to remove adverts
  • Pay for additional (‘premium’) content
  • Pay for API/advanced features
  • Pay for support subscription
I.S.F   Fixed A single, fixed subscription cost (e.g. to access an online magazine or a specific service).
I.S.V   Variable A number of fixed-price subscriptions are available to the end-user; fee dictates feature/usage limitations, etc. This includes the ‘Freemium’ model; a (usually limited) ‘free’ option alongside one or more paid options.
I.T Third-Party Supported   The end-user receives the service for free; a third-party pays the fee for a returned service.
I.T.A   Advertising One or more third-parties place clearly defined adverts within the website/application. Variations of adverts include graphical banners, text, inline, pop-over, interstitial, etc. Normally charged by cost per click, cost per action, or cost per thousand impressions.
I.T.S   Sponsorship One or more third parties become the ‘official’ sponsor(s) of the website. This could include fixed (non-rotating, typically prominent) adverts, integration of third-party branding (colours, slogans) and/or licensing agreements.
I.T.C   Paid Content Advertorials: third-parties pay to include marketing-led content on the website. 
I.T.P   Paid Placement Third-parties pay to be included in lists or in the application (e.g. comparisons, reviews, entertainment listings).
I.T.R   Referrer End-users are directed to third-party sites, which pay a fee to the website owner for any referred transactions (e.g. comparison sites).
I.T.L   License Content Third-Parties are given access to re-use the content from the web-site for their own purposes.
I.P Payments   The end-user makes individual, ad-hoc transactional purchases.
I.P.U   Pay-per-use Micropayments: the end-user is charged a fee to use an online service (one-off, or for a limited time). This includes the ‘brokerage’ model, where user(s) are charged a fixed-price or percentage per transaction (e.g. ebay). This also includes the purchase of ‘credits’ e.g. 10 uses of the service for a fixed cost. Discounts can be offered for bulk purchases.
I.P.P   Physical Products The typical e-commerce model; includes books, CDs, holidays, tickets, etc. Typically each ‘physical product’ has a non-arbitrary cost associated with its production.
I.P.V   Virtual Products The end-user purchases a ‘digital’ product that typically has a negligible cost of replication. This includes virtual gifts (e.g. Facebook), in-game items (e.g. World of Warcraft), and other virtual assets (e.g. land in Second Life).
I.P.R   Related Products The end-user has free access to the main product/service. An additional, optional charge is made for related ‘added value’ products/services, e.g. documentation, support, commercial versions, related iPhone or Android application, etc.
I.P.D   Donations The website relies on voluntary end-user donations (e.g. a ‘Tip Jar’).
L Long-Term Revenue Strategic, ‘Invest and Reward’ models where costs are incurred initially for a longer-term ‘pay off’.
L.E Establish and Exploit   Attract a substantial audience before monetizing.
L.E.R   Re-use/Re-sell Re-sell/re-use the data/content, usually from User Generated Content websites e.g. create books, posters or other purchasable products from data/content created on site.
L.E.P   Platform Establish a platform, then charge for third parties to participate once an audience has been established e.g. iPhone. See also Facebook.
L.E.B   Branding Build a ‘personal brand’ for yourself/your company. Once awareness is raised, go on Conference/Workshop/‘Expert’ circuit, or release a book, etc.
L.S Sell/Exit   Create a popular application/website, then make it someone else’s problem to monetize e.g. YouTube

 

Meta-Models

The following business models can be applied in addition to most of the basic revenue models described above.

  Model Variation Notes
M.R Revenue Share   End-users are offered a cash incentive to make the website/application generate revenue, by sharing a percentage of revenue with them (usually based on their personal referrals or popularity of their content).
M.R Re-Seller   The end-user can re-sell the online service.
M.R.A   Affiliate The end-user is paid to direct customers to the website, typically by listing/selling the products/services elsewhere.
M.R.W   White Label The end-user can brand/tailor the online service and re-sell it as their own (typically taking a percentage of the generated revenue, or paying a fixed subscription cost to the original service).